Create a bridge
This page is a workflow template for first-time bridge creation.
This page is a workflow template for first-time bridge creation.
Tunnel editor placeholder
An ovoid-curve ramp is useful when an interchange ramp needs to tighten gradually within limited space. In this example, vehicles enter a larger R=90m arc, pass through a transition curve, then enter a smaller R=60m arc before joining the mainline entrance.
This guide explains how to connect independent roads and build entrance ramps, exit ramps, and complete right-turn ramps for an interchange. The core idea is to combine straight segments, transition curves, and circular curves so vehicles can leave one main road smoothly, pass through the bend, and merge into another main road.
This page is the landing page for road creation. Most tools follow the same rhythm: choose an action, click points in the scene, read the preview, then confirm generation. If in-game labels differ from this page, follow the current in-game UI.
Straight and arc elements are the basic building blocks of road creation. Straight elements are best for simple links, while arcs are used for turns and radius-controlled curves.
When alignment editing is active, roads show draggable control points. Depending on the element, you may see start, end, radius, or ramp-port points.
Extend tools continue from the end of an existing road. Transition-curve connection joins two roads more smoothly, avoiding abrupt direction or curvature changes.
This page is for players entering the game for the first time. It introduces scene camera controls, object selection, editing tools, interface behavior, and the basic entry points for vehicle control in driving mode. If in-game prompts differ from this page, follow the in-game display.
Road tools communicate through temporary roads, preview lines, highlights, and failure text. If no preview appears, the cursor may not be hitting terrain or a road, a required road may not be selected, or a toolbar may be taking input.